Easing
Entries
Quadratic tweening.
Quadratic tweening, inverse of ADW_EASE_IN_QUAD.
Quadratic tweening, combining ADW_EASE_IN_QUAD and ADW_EASE_OUT_QUAD.
Cubic tweening.
Cubic tweening, inverse of ADW_EASE_IN_CUBIC.
Cubic tweening, combining ADW_EASE_IN_CUBIC and ADW_EASE_OUT_CUBIC.
Quartic tweening.
Quartic tweening, inverse of ADW_EASE_IN_QUART.
Quartic tweening, combining ADW_EASE_IN_QUART and ADW_EASE_OUT_QUART.
Quintic tweening.
Quintic tweening, inverse of ADW_EASE_IN_QUINT.
Quintic tweening, combining ADW_EASE_IN_QUINT and ADW_EASE_OUT_QUINT.
Sine wave tweening.
Sine wave tweening, inverse of ADW_EASE_IN_SINE.
Sine wave tweening, combining ADW_EASE_IN_SINE and ADW_EASE_OUT_SINE.
Exponential tweening.
Exponential tweening, inverse of ADW_EASE_IN_EXPO.
Exponential tweening, combining ADW_EASE_IN_EXPO and ADW_EASE_OUT_EXPO.
Circular tweening.
Circular tweening, inverse of ADW_EASE_IN_CIRC.
Circular tweening, combining ADW_EASE_IN_CIRC and ADW_EASE_OUT_CIRC.
Elastic tweening, with offshoot on start.
Elastic tweening, with offshoot on end, inverse of ADW_EASE_IN_ELASTIC.
Elastic tweening, with offshoot on both ends, combining ADW_EASE_IN_ELASTIC and ADW_EASE_OUT_ELASTIC.
Overshooting cubic tweening, with backtracking on start.
Overshooting cubic tweening, with backtracking on end, inverse of ADW_EASE_IN_BACK.
Overshooting cubic tweening, with backtracking on both ends, combining ADW_EASE_IN_BACK and ADW_EASE_OUT_BACK.
Exponentially decaying parabolic (bounce) tweening, on start.
Exponentially decaying parabolic (bounce) tweening, with bounce on end, inverse of ADW_EASE_IN_BOUNCE.
Exponentially decaying parabolic (bounce) tweening, with bounce on both ends, combining ADW_EASE_IN_BOUNCE and ADW_EASE_OUT_BOUNCE.